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Posted by: gmon2 6/3/2007

I've collected comics for over 20 years.  I would probably still be collecting today except that I don't have the time or space (comics take up a long of space) to read them anymore.  But I still have a great fondness for this form of entertainment.  One of the things I have always wanted to try was to create my own comic book or graphic novel.  When I first heard about Poser and Daz Studio, I thought, “I wonder how hard would it be to use them to produce a comic book or graphic novel?”

As I mentioned earlier, Poser's user interface was a little intimating to me and I never got around to exploring it further (although I hope to do so in the future as I get more experience with Daz Studio and 3D rendering concepts in general).

Here is the way I would like a 3D program to allow me to work on my project:

  1. I want to be able to create characters and save them off.
  2. I want to be able to create sets and save them off.
  3. I want to be able to create a scene by loading in my sets and loading in the characters for the scene. Then I would pose the characters, adjust the camera angles and lighting and render the scene.
  4. I want to be able to save off the above scenes so I could later reuse them quickly.
It's kind of like how I envision a director on a movie works.   When the director wants to film a scene, he gathers his actors and actresses together on the set and films the scene.  For my project, I would basically be the director, the 3D Models (Victoria 3, Michael 3, David, Stephanie etc.) would be my actors and their costumed selves would be my characters and so forth.

After the scene is rendered, I would load it into another program (perhaps Adobe Photo Elements) and insert word balloons for the dialog.  Then I would layout the scenes into the final comic book or graphic novel.

So, lets say I have a script for my graphic novel.  A script describes a series of sequential scenes and creating a comic book or graphic novel from this script would require me to render each described scene.

In my future posts, I will explore Daz Studio to see if it can work in the way I want to work on my project.
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